Core Gameplay Loop
The battle system rewards planning around turn order, enemy weaknesses, and stagger windows to create extra actions and stronger offensive swings.
- 01Turn-Based CommandsCombat is command-driven and tactical, encouraging deliberate action selection rather than real-time execution speed.
- 02Timeline AwarenessA visible turn timeline helps you plan sequences and manage when your party can safely commit to offense.
- 03Weakness and StaggerExploiting weaknesses can stagger enemies, break defenses, and open opportunities for extra turns and pressure.
- 04Resonance AttacksResonance attacks are strongest when set up through smart stagger timing and coordinated party actions.
